What we stand for
“Stepheight is the natural outcome of a desire to make video games”
-is what Oskar once said when
asked to describe our group and why we do what we do. Our studio is driven by the passion of
developing a video game, no matter where we are, who we are, or what our circumstances might be.
Our team started doing this in an area where game development is basically unheard of, while
also juggling university, side jobs, and a handful of personal challenges. We want Stepheight to
be a beacon of what is possible, no matter what restrictions one might face.
What we want to achieve
We at Stepheight want to enrich the indie game scene in DACH countries, but also worldwide. We want to provide quality games, build a tight-knit community that helps us grow by giving us the feedback we need, we want to help people who think they can’t develop games, see that it is possible and be an example to others. Especially after the fallout many AAA game studios have experienced in recent years, we want to remind players that games are not just a product that is sold and bought, but that games are art, experiences, memories, and something that can and should be valued, as long as the studio behind it feels the same.
How we got here
Stepheight Studio is a three-person game development team based in Weimar, Germany. What started
out as a group for a university project, is now an independent game dev studio trying to make
its mark on the game industry. With help from university mentors, friends and family, our goal
is to produce high-quality, engaging games, that reflect our passion as developers.
Stepheight has received support from so many people that we feel lucky to be able to have shown
our current
project “Kicking Brass” at a handful of events and grown a wonderful community on our discord
server.
THE TEAM
Sam Flentje
Pronouns: Any/all
Discord name: Cheatin Sloth
Role: Composer, Sound Designer, Worldbuilder
Favorite Video games: Outlast Franchise, Outer Wilds, Life is
Strange
Proudest accomplishment in game: The shatter sound for
projectiles breaking
Peter Dunn
Pronouns: Any/all
Discord name: PeteTheN00b
Role: Programmer
Favorite Video games: Library of Ruina, Risk of Rain (1 and 2),
Xenoblade Chronicles
Proudest accomplishment in game: Formation system that makes
enemies work together
Oskar Kraska McKone
Pronouns: He/Him
Discord name: McK
Role: Visual Artist, Environment Artist, Web Developer
Favorite Video games: Zelda Wind Waker, Smash bros Ultimate,
Half life Franchise
Proudest accomplishment in game: Brassbarian intro animation